A Huge List of Sound Effect Words For Screenwriters

Every time I work on a new screenplay, I get sidetracked looking for the perfect way to describe the win or the rain or a gunshot or anything else. So I finally broke down and made a huge list of sound effects words in order to help myself. And then I thought...these might help a lot of people out. So today, I want to load you up with the onomatopoeia and give you a shortcut of a list of all these words to use next time you 're writing. Let's dive in.List of Sound Effect Words IMPACTS & COLLISIONSVaried Hard Hits:CRACKLE-THUD (electrical short then impact)SPLINTERING CRACK (wood giving way)HEAVY CRUMP (dull, distant explosion or heavy fall)SOLID THWACK (implies density, no give)GLANCING BLOW (scrape/thud combo)RESONATING CLANG (metal vibrating after impact)DEEP BOOM (large explosion, low frequency)SHARP RAP (like knuckles on glass or door)JUDDERING IMPACT (shaking, unstable collision)BODY THUMP (dull, heavy fall of a person or large animal)SACK OF WET LAUNDRY SLAP (heavy, wet, unpleasant impact)CRUMPLING METAL (car crash, can being crushed - sustained crushing sound)RIPPING TEAR (fabric or material giving way under stress during impact)BOUNCING CLATTER (multiple small hard objects falling and scattering)WHUMP (impact with air displacement, like hitting a cushion hard)Shattering/Breaking:GLASS SHATTER (generic)FINE TINKLE SHATTER (delicate glass, like a wine glass)HEAVY GLASS BREAK (thick pane, window)POTTERY SMASH (denser, earthier sound than glass)PORCELAIN SHATTER (similar to pottery, perhaps slightly higher pitch)CRUMBLING ROCK/PLASTER (disintegrating sound, multiple small impacts)BRICK SHATTERING (heavy, gritty break)ICE SHATTERING/CRACKING (brittle, sharp sound)BONE SNAP (sharp, sickening crack)Water/Liquid Impacts:KER-PLUNK (larger object, comedic/deliberate drop)DRIP... DRIP... ECHOING PLINK (tension, quiet space)TORRENTIAL SPLASH (large volume of water hitting surface)GENTLE LAPPING (water against shore/object, rhythmic)SUDDEN WHOOSH-SPLASH (something hitting water fast from air)GLOOPING SPLOSH (viscous liquid impact, like mud or thick paint)BUBBLING SURFACE IMPACT (object hitting boiling or aerated water)UNDERWATER THUMP (muffled, low-frequency impact heard from below surface)SKIMMING SPLASH (object skipping across water surface)Metallic Variations:TINNY CLATTER (thin metal, cans)BRASSY CLANG (brass object, bell-like resonance)MUFFLED CLUNK (impact heard through metal wall or container)PING... PING... (small object hitting metal repeatedly, drops of water)METALLIC SCREECH (metal scraping hard against metal or concrete)CHAIN RATTLING/DRAGGING (individual links hitting each other)HEAVY GONG (deep, resonant, sustained tone after impact)METALLIC GRINDING (sustained, harsh friction accompanying impact)SCRAPING CLANK (heavy object dragged over or hitting metal floor)SWORD CLANG/CLASH (distinctive sound of blades meeting)Bullet Impacts/Ricochets:BULLET SPANG (hitting metal sharply, high pitch)BULLET THWIP or THWACK (hitting flesh/soft material)BULLET CRACK (hitting wood/plaster)STONE CHIPS FLYING (sound implied with visual, sharp tiny impacts)WHIZZING RICOCHET (passes close, high-pitched buzz/whine)DULL THUD RICOCHET (lower velocity, less sharp, hitting softer surface after bounce)BULLET ZING/ZIP (passing very close overhead)BULLET PUNCH (hitting body armor/kevlar, muffled impact)EARTHY THUD (bullet hitting soft ground, dirt)WATER SPLASH/ZIZZ (bullet hitting water)II. MOVEMENT & FRICTIONSubtle Movements:FABRIC BRUSHING (against skin, furniture, varying textures - cotton, denim, silk)STEALTHY FOOTFALLS (almost silent, on soft ground or careful steps)CREEPING SOUND (indistinct, slow movement, floorboard creak)GENTLE SWAYING (like branches, cloth in breeze, hammock)PAPER SLIDING (across a desk, smooth or slightly scratchy)SANDPAPER SCRAPE (light, abrasive friction)SILK RUSTLE (distinctive, smooth, slightly crisp fabric sound)PAGE TURN (crisp paper, soft aged paper)HAIR BRUSHING (soft strokes, bristles against hair)LEATHER CREAK (jacket, saddle, chair shifting)Mechanical Movement:RATCHETING CLICK (tool, mechanism advancing step-by-step)WINCHING STRAIN/GROAN (heavy lifting, cable tension)CONVEYOR BELT RUMBLE/CLANK (continuous movement, rollers)PNEUMATIC HISS-THUMP (machinery using air pressure)SERVO WHIR/MOVEMENT (robotic, precise mechanical sound)CLOCKWORK TICKING/WHIRRING (intricate gears, spring tension)TURNSTILE CLICK/RATCHET (allowing passage)GEARS GRINDING (stressed mechanism, lack of lubrication)HYDRAULIC WHINE/HISS (movement and pressure release, lifts, heavy machinery)PRINTER HEAD ZIPPING (dot matrix or inkjet moving back and forth)DISK DRIVE WHIR/CLICK (computer hard drive reading/writing data)LOCK TUMBLERS CLICKING (specific manipulation during lock picking)ELEVATOR HUM/DING/DOOR SLIDE (arrival and operation)Air Movement:GUST OF WIND (sudden rush)VACUUM CLEANER ROAR/SUCK (powerful airflow)AIR BRAKE HISS (trucks/trains releasing pressure)VENTILATION HUM/RUSH (HVAC system)BALLOON DEFLATING (PFFFT -

May 2, 2025 - 21:09
 0
A Huge List of Sound Effect Words For Screenwriters


Every time I work on a new screenplay, I get sidetracked looking for the perfect way to describe the win or the rain or a gunshot or anything else. So I finally broke down and made a huge list of sound effects words in order to help myself.

And then I thought...these might help a lot of people out.

So today, I want to load you up with the onomatopoeia and give you a shortcut of a list of all these words to use next time you 're writing.

Let's dive in.

List of Sound Effect Words

A Huge List of Sound Effect Words For Screenwriters

IMPACTS & COLLISIONS

Varied Hard Hits:

  • CRACKLE-THUD (electrical short then impact)
  • SPLINTERING CRACK (wood giving way)
  • HEAVY CRUMP (dull, distant explosion or heavy fall)
  • SOLID THWACK (implies density, no give)
  • GLANCING BLOW (scrape/thud combo)
  • RESONATING CLANG (metal vibrating after impact)
  • DEEP BOOM (large explosion, low frequency)
  • SHARP RAP (like knuckles on glass or door)
  • JUDDERING IMPACT (shaking, unstable collision)
  • BODY THUMP (dull, heavy fall of a person or large animal)
  • SACK OF WET LAUNDRY SLAP (heavy, wet, unpleasant impact)
  • CRUMPLING METAL (car crash, can being crushed - sustained crushing sound)
  • RIPPING TEAR (fabric or material giving way under stress during impact)
  • BOUNCING CLATTER (multiple small hard objects falling and scattering)
  • WHUMP (impact with air displacement, like hitting a cushion hard)

Shattering/Breaking:

  • GLASS SHATTER (generic)
  • FINE TINKLE SHATTER (delicate glass, like a wine glass)
  • HEAVY GLASS BREAK (thick pane, window)
  • POTTERY SMASH (denser, earthier sound than glass)
  • PORCELAIN SHATTER (similar to pottery, perhaps slightly higher pitch)
  • CRUMBLING ROCK/PLASTER (disintegrating sound, multiple small impacts)
  • BRICK SHATTERING (heavy, gritty break)
  • ICE SHATTERING/CRACKING (brittle, sharp sound)
  • BONE SNAP (sharp, sickening crack)

Water/Liquid Impacts:

  • KER-PLUNK (larger object, comedic/deliberate drop)
  • DRIP... DRIP... ECHOING PLINK (tension, quiet space)
  • TORRENTIAL SPLASH (large volume of water hitting surface)
  • GENTLE LAPPING (water against shore/object, rhythmic)
  • SUDDEN WHOOSH-SPLASH (something hitting water fast from air)
  • GLOOPING SPLOSH (viscous liquid impact, like mud or thick paint)
  • BUBBLING SURFACE IMPACT (object hitting boiling or aerated water)
  • UNDERWATER THUMP (muffled, low-frequency impact heard from below surface)
  • SKIMMING SPLASH (object skipping across water surface)

Metallic Variations:

  • TINNY CLATTER (thin metal, cans)
  • BRASSY CLANG (brass object, bell-like resonance)
  • MUFFLED CLUNK (impact heard through metal wall or container)
  • PING... PING... (small object hitting metal repeatedly, drops of water)
  • METALLIC SCREECH (metal scraping hard against metal or concrete)
  • CHAIN RATTLING/DRAGGING (individual links hitting each other)
  • HEAVY GONG (deep, resonant, sustained tone after impact)
  • METALLIC GRINDING (sustained, harsh friction accompanying impact)
  • SCRAPING CLANK (heavy object dragged over or hitting metal floor)
  • SWORD CLANG/CLASH (distinctive sound of blades meeting)

Bullet Impacts/Ricochets:

  • BULLET SPANG (hitting metal sharply, high pitch)
  • BULLET THWIP or THWACK (hitting flesh/soft material)
  • BULLET CRACK (hitting wood/plaster)
  • STONE CHIPS FLYING (sound implied with visual, sharp tiny impacts)
  • WHIZZING RICOCHET (passes close, high-pitched buzz/whine)
  • DULL THUD RICOCHET (lower velocity, less sharp, hitting softer surface after bounce)
  • BULLET ZING/ZIP (passing very close overhead)
  • BULLET PUNCH (hitting body armor/kevlar, muffled impact)
  • EARTHY THUD (bullet hitting soft ground, dirt)
  • WATER SPLASH/ZIZZ (bullet hitting water)

II. MOVEMENT & FRICTION

Subtle Movements:

  • FABRIC BRUSHING (against skin, furniture, varying textures - cotton, denim, silk)
  • STEALTHY FOOTFALLS (almost silent, on soft ground or careful steps)
  • CREEPING SOUND (indistinct, slow movement, floorboard creak)
  • GENTLE SWAYING (like branches, cloth in breeze, hammock)
  • PAPER SLIDING (across a desk, smooth or slightly scratchy)
  • SANDPAPER SCRAPE (light, abrasive friction)
  • SILK RUSTLE (distinctive, smooth, slightly crisp fabric sound)
  • PAGE TURN (crisp paper, soft aged paper)
  • HAIR BRUSHING (soft strokes, bristles against hair)
  • LEATHER CREAK (jacket, saddle, chair shifting)

Mechanical Movement:

  • RATCHETING CLICK (tool, mechanism advancing step-by-step)
  • WINCHING STRAIN/GROAN (heavy lifting, cable tension)
  • CONVEYOR BELT RUMBLE/CLANK (continuous movement, rollers)
  • PNEUMATIC HISS-THUMP (machinery using air pressure)
  • SERVO WHIR/MOVEMENT (robotic, precise mechanical sound)
  • CLOCKWORK TICKING/WHIRRING (intricate gears, spring tension)
  • TURNSTILE CLICK/RATCHET (allowing passage)
  • GEARS GRINDING (stressed mechanism, lack of lubrication)
  • HYDRAULIC WHINE/HISS (movement and pressure release, lifts, heavy machinery)
  • PRINTER HEAD ZIPPING (dot matrix or inkjet moving back and forth)
  • DISK DRIVE WHIR/CLICK (computer hard drive reading/writing data)
  • LOCK TUMBLERS CLICKING (specific manipulation during lock picking)
  • ELEVATOR HUM/DING/DOOR SLIDE (arrival and operation)

Air Movement:

  • GUST OF WIND (sudden rush)
  • VACUUM CLEANER ROAR/SUCK (powerful airflow)
  • AIR BRAKE HISS (trucks/trains releasing pressure)
  • VENTILATION HUM/RUSH (HVAC system)
  • BALLOON DEFLATING (PFFFT - quick, or SCREECH - stretched neck)
  • BELLOWS WHOOSH (forcing air, blacksmith forge, fireplace)
  • COMPRESSED AIR BLAST (sharp, short hiss from nozzle)
  • DRAFT WHISTLING (air moving through a small crack)
  • BREATHING (heavy, panting, calm, strained - overlaps Human)
  • FAN BLADES WHOOSHING (ceiling fan, desk fan)

Liquids Moving:

  • SLOSHING (liquid in a partially filled container being moved)
  • GURGLING DRAIN (water emptying)
  • BUBBLING (boiling water, brook, cauldron)
  • SEEPING/TRICKLING WATER (leak, small stream)
  • SYRINGE PLUNGER SQUISH/HISS (injecting or drawing liquid)
  • VISCOUS OOZE/SLURP (thick liquid moving slowly, mud, slime)
  • DRIPPING SYRUP (slow, sticky drops falling)
  • WATER FLOWING (through pipe, hose - varying pressure sounds)
  • POURING GRAIN/SAND (continuous rustling, friction sound)

Rolling/Sliding:

  • MARBLE ROLLING (distinctive hard sound on hard surface)
  • SKATEBOARD WHEELS ON PAVEMENT (rolling hum/clack over cracks)
  • BOWLING BALL RUMBLE... then CRASH (pins)
  • FURNITURE DRAGGING/SCRAPING (heavy object across floor)
  • DOLLY SQUEAK/RUMBLE (wheels moving under load)
  • SKIS ON SNOW (SWISH/SCRAPE) (gliding or turning)
  • SKATES ON ICE (SCRATCHING GLIDE) (metal blades carving ice)
  • BALL BEARINGS SCATTERING/ROLLING (multiple small metal balls)
  • OBJECT SLIDING ON ICE (smooth, low friction glide)
  • MINE CART RUMBLE/SQUEAL (on tracks, often uneven)

III. NATURAL SOUNDS

Weather Nuances:

  • SLEET HISSING/TAPPING (against window)
  • FREEZING RAIN TINKLE (ice coating surfaces)
  • DUST DEVIL WHIR (small vortex of wind and debris)
  • DRY LEAVES SKITTERING (across pavement in wind)
  • ICE CRACKING/GROANING (lake or structure under stress)
  • ATMOSPHERIC PRESSURE POP (ears adjusting, often subtle)
  • DISTANT VOLCANIC RUMBLE (low frequency, ominous)
  • THUNDERCLAP (sharp, loud crack of close lightning)
  • ROLLING THUNDER (distant, prolonged rumble)
  • SONIC BOOM (distinctive double crack from supersonic object)
  • HAILSTONES CLATTERING/POUNDING (impact sound varies with size/surface)
  • WIND HOWLING/MOANING (through trees, buildings, strong winds)

Animal Specifics/Subtleties:

  • INSECT WINGS BEATING (close-up, buzz, hum - bee, fly)
  • MOSQUITO WHINE (annoying, high-pitched, close)
  • SNAKE SLITHERING (through grass/sand/leaves)
  • DEER SNORT/STOMP (alarm signal)
  • RACCOON CHITTERING (communal, sometimes aggressive sound)
  • BAT WINGS FLUTTERING/LEATHERY FLAP (quick, erratic movement)
  • WHALE SONG (distant, underwater, complex calls)
  • DOLPHIN CLICKS/WHISTLES (echolocation and communication)
  • HYENA LAUGH (distinctive, unsettling vocalization)
  • WOLF HOWL (long, mournful call)
  • OWL HOOT (various species have different calls)
  • CROW CAW (harsh, loud call)
  • DOG BARK/WHINE/GROWL (various breeds and emotions)
  • CAT PURR/HISS/MEOW/YOWL (contentment, aggression, communication)
  • HORSE WHINNY/NEIGH/SNORT (communication, alarm)
  • CICADA DRONE (loud, pulsating insect sound, summer ambiance)
  • CRICKETS CHIRPING (night ambiance, rhythmic)
  • BIRDSONG (varied calls, chirps, melodies depending on species)
  • BEAR GROWL/ROAR (deep, menacing)

Environmental Details:

  • GEYSER HISS/ERUPTION ROAR (steam and water pressure)
  • MUD BUBBLING/PLOPPING (geothermal areas, swamps)
  • SAND SHIFTING/WHISPERING (wind over dunes, settling)
  • ECHOING DRIP in a cave (amplified water drop)
  • WATERFALL ROAR (varying intensity based on size/distance)
  • CAMPFIRE SIZZLE/CRACKLE (wood burning, sap popping, maybe food cooking)
  • VOLCANIC VENT HISS (release of gases)
  • LAVA FLOW CRACKLE/HISS (cooling rock, burning vegetation)
  • TREE BRANCHES CREAKING/GROANING (wind or stress, old wood)
  • BAMBOO CLACKING (stalks hitting each other in wind)
  • AVALANCHE RUMBLE/ROAR (snow and ice moving downhill)
  • EARTHQUAKE RUMBLE/SHAKING (low frequency, objects rattling)

IV. MAN-MADE & MECHANICAL

Office/Domestic Specifics:

  • PAPER SHREDDER GRIND/WHIR
  • PHOTOCOPIER HUM/SWISH/CLUNK
  • THREE-HOLE PUNCH CHUNK
  • STAPLER KA-CHUNK
  • BLENDER WHIR/GRIND (add specific food: ICE CRUNCHING, SMOOTHIE WHIR)
  • MICROWAVE HUM... DING!
  • TOASTER LEVER DOWN... SPRINGS POP UP
  • SEWING MACHINE WHIR/STITCHING RHYTHM
  • ESPRESSO MACHINE HISS/GURGLE/STEAM WAND SCREAM
  • DISHWASHER HUM/WATER SPRAYING
  • OLD RADIATOR CLANK/HISS/GURGLE (steam heating)
  • TYPEWRITER CLACK/BELL DING (carriage return)
  • ROTARY PHONE DIAL WHIR/CLICK
  • FILM PROJECTOR CLICK/WHIR (intermittent film advance)
  • VACUUM TUBE WARM-UP HUM (old electronics)
  • CASH REGISTER KA-CHING/DRAWER SLIDE (mechanical register)
  • KEYBOARD CLACKING (varying intensity/speed)
  • REFRIGERATOR HUM/KICK ON/OFF (compressor cycle)

Construction/Industrial:

  • JACKHAMMER RAT-TAT-TAT / POUNDING
  • NAIL GUN PFFT-THWACK
  • RIVET GUN RATATAT
  • BUZZ SAW WHINE (cutting wood) / ANGLE GRINDER SCREECH (cutting metal)
  • FORKLIFT BEEP-BEEP-BEEP (reverse) / HYDRAULIC WHINE
  • DUMP TRUCK BED SLAMMING DOWN (CLANG/BOOM)
  • WELDING ARC SIZZLE/CRACKLE
  • PILE DRIVER THUMP/POUND (heavy, rhythmic impact)
  • AIR COMPRESSOR CHUG/HISS (building pressure, then releasing)
  • BACKHOE BEEP/HYDRAULICS/BUCKET SCRAPE (digging, moving earth)
  • CHAINSAW ROAR/BUZZ (high-speed cutting)
  • FACTORY STAMPING PRESS KA-CHUNK (heavy, rhythmic impact)

Medical:

  • HEART MONITOR STEADY BEEP / ALARMING FAST BEEP / FLATLINE DRONE
  • VENTILATOR WHOOSH-CLICK RHYTHM
  • DEFIBRILLATOR CHARGE WHINE... PADDLE THUMP... BUZZ
  • IV DRIP MACHINE INTERMITTENT BEEP
  • BONESAW BUZZ/WHINE (gruesome)
  • DENTAL DRILL HIGH-PITCHED WHINE
  • BLOOD PRESSURE CUFF INFLATING HISS/VELCRO RIP
  • OTOSCOPE CLICK (light turning on)
  • SURGICAL TOOLS CLINKING (metal instruments on tray)

Vehicle Nuances:

  • SUBWAY CAR RUMBLE/SCREECH ON CURVES/DOOR CHIME & WHOOSH
  • OLD CAR ENGINE SPUTTERING/BACKFIRING
  • TURBO WHISTLE/WHOOSH (car performance part)
  • BICYCLE CHAIN SKIPPING/CLICKING / DERAILLEUR SHIFT CLICK
  • HORSE-DRAWN CARRIAGE CLATTER/JINGLE (wheels, harness)
  • SNOWMOBILE ENGINE WHINE/TRACKS CRUNCHING
  • SAILBOAT LINES FLAPPING/HULL CREAKING (wind and water stress)
  • HELICOPTER WHUMP-WHUMP-WHUMP (rotor blades chopping air)
  • JET ENGINE ROAR/WHINE (takeoff, flyby)
  • TRAIN HORN (various types - deep blast, crossing signal)
  • SHIP FOGHORN (deep, resonant blast)
  • MOTORCYCLE ENGINE ROAR/REV/IDLE (distinct from car, various types)
  • TIRE SQUEAL (hard braking or cornering)
  • DIESEL ENGINE RUMBLE/CLATTER (trucks, trains)

Weapon Handling/Misc:

  • MAGAZINE LOADING CLICK/SNAP
  • BOLT ACTION RIFLE CYCLE (CLACK-CLACK)
  • WHIP CRACK
  • TASERS CRACKLING ZAP
  • GRENADE LAUNCHER THUMP (firing sound)
  • FLAMETHROWER WHOOSH/ROAR
  • CROSSBOW FIRING THWANG/BOLT WHOOSH
  • WHISTLING ARROW (specific type, creates sound in flight)
  • MARTIAL ARTS WHOOSHES (stylized punches/kicks, cloth movement)
  • SHELL CASING TINKLE/CLATTER (hitting floor after ejection)
  • SWORD UNSHEATHING (SHIING/SCRAPE) (blade sliding out of scabbard)
  • BOW DRAWING (CREAK/TENSION) (wood flexing, string tightening)
  • SLINGSHOT RELEASE TWANG (elastic snapping back)
  • CANNON FIRE BOOM/WHISTLE (cannonball in flight sometimes added)
  • ARTILLERY SHELL WHISTLE/SCREAM (incoming projectile)
  • SAFETY CATCH CLICK (weapon being prepared/made safe)

V. HUMAN NON-VERBAL SOUNDS

Subtle Expressions:

  • NERVOUS THROAT CLEARING (Ahem!)
  • TONGUE CLICK (tsk tsk - disapproval or timing)
  • SHARP INTAKE OF BREATH (shock, realization, pain)
  • QUIET WEEPING / SNIFFLING (suppressed sorrow)
  • MUFFLED LAUGHTER (stifled amusement)
  • SHAKY SIGH (relief, exhaustion, sadness)
  • PUFF OF AIR (exasperation, blowing hair from face)
  • LIP SMACKING (eating, contemplation, satisfaction)
  • TEETH GRINDING (BRUXISM) (stress, anger, often subconscious)
  • SHIVERING (TEETH CHATTERING) (cold, fear)
  • INVOLUNTARY GASP (startle, sudden realization)
  • LIP TREMBLING (sound implied with visual/context, precursor to crying)
  • NASAL WHISTLE (slight obstruction when breathing)

Vocalizations:

  • ULULATION (high-pitched, wavering wail - grief or celebration)
  • CHANTING (rhythmic, repetitive vocalization, low or high)
  • HUMMING (melodic or nervous/thoughtful)
  • GARGLE (mouthwash, throat pain, liquid sound)
  • MUMBLING / MUTTERING (indistinct speech, discontent)
  • SCATTING (improvised jazz vocalization, nonsense syllables)
  • SOBBING (broken, gasping weeping)
  • WAILING (loud, prolonged cry of grief or pain)
  • YELLING/SHOUTING/SCREAMING (anger, warning, fear, excitement)
  • WHISPERING (conspiratorial, scared, intimate)
  • COUGHING (dry, wet, hacking, persistent)
  • SNEEZING (various sounds from Achoo! to suppressed sniffle-sneeze)
  • GROANING/MOANING (pain, pleasure, effort, despair)
  • CHEERING/APPLAUSE (crowd reaction)

Bodily Sounds:

  • JOINT POP/CRACK (knuckles, neck, back)
  • BORBORYGMUS (stomach rumbling/gurgling)
  • TEETH CLICKING TOGETHER (deliberate or shivering)
  • HICCUPS (single or sequence, diaphragm spasm)
  • HEAVY EXHALATION (relief, fatigue, exertion)
  • SLAPPING (skin on skin - high five, hit)
  • KISSING SOUND (lips meeting)
  • FLATULENCE (FART) (various comedic/gross options - puff, rip, trumpet)
  • BURP/BELCH (release of gas from stomach)
  • SWALLOWING GULP (drinking, nervousness)
  • HEARTBEAT (audible through stethoscope or in extreme quiet/fear)

VI. ABSTRACT, ATMOSPHERIC & SCI-FI/FANTASY

Tension & Mood:

  • SCRAPING VIOLIN STRING (high tension, nerve-grating)
  • REVERBERATING DRUM BEAT (ominous, tribal, heartbeat-like)
  • UNNERVING CHIME SEQUENCE (creepy, mysterious)
  • DISTORTED LAUGHTER/CRYING (unsettling, madness)
  • LOW THROBBING PULSE (mechanical, organic, building dread)
  • SONAR PING (tension, searching, underwater, isolation)
  • CLOCK TICKING LOUDLY (emphasizing time pressure, silence)
  • HIGH-PITCHED FEEDBACK WHINE (audio loop, discomfort)
  • DISCORDANT CHORD/STINGER (sudden, jarring musical sound)
  • WATERPHONE EERIE TONES (metallic, resonant, ghostly water sounds)
  • SHEPARD TONE (auditory illusion of endlessly rising/falling pitch)
  • BREATHING (AMPLIFIED/DISTORTED) (intimacy, fear, Darth Vader)

Sci-Fi Staples:

  • TELEPORTER HUM/SHIMMER/WARP SOUND
  • FORCEFIELD BUZZ/CRACKLE/FAILING SPUTTER/IMPACT SHIMMER
  • LASER SWORD IGNITION HUM/CLASH SIZZLE/DEACTIVATION WHOOSH
  • SPACESHIP HYPERDRIVE WHINE/JUMP ROAR/ENGINE RUMBLE
  • ALIEN CHITTERING/CLICKING/GUTTURAL LANGUAGE/SCREECH
  • COMPUTER VOICE (MONOTONE/SYNTHESIZED/GLITCHING/FRIENDLY AI)
  • RAY GUN ZAP/PEW/VWORP (classic sci-fi sounds)
  • TRACTOR BEAM HUM/WHINE (capturing energy)
  • AIRLOCK HISS/CLUNK (opening/closing, pressure change)
  • SCANNER SWEEP/BEEP (medical, environmental)
  • HOLOGRAM SHIMMER/ACTIVATION SOUND (visual appearing/disappearing)
  • ENERGY SHIELD HUM/IMPACT ZAP (absorbing energy)
  • ALIEN ATMOSPHERE WHISTLES/POPS/CRACKLES (exotic environment)
  • ROBOTIC FOOTSTEPS (clank, whir-step, hydraulic hiss)
  • WARP CORE HUM/THROB (power source instability/steadiness)
  • COMPUTER BEEP/BLOOP (interface sounds)

Fantasy Elements:

  • MAGICAL CHIME/SPARKLE/SHIMMER (positive magic, illusion)
  • SPELL CASTING WHOOSH/CHANT/RUMBLE/CRACKLE (energy gathering/release)
  • DRAGON ROAR/WING BEATS (LEATHERY WHOOSH)/FIRE BREATH ROAR/HISS
  • GOBLIN GIGGLE/SNARL/CHATTER
  • POTION BUBBLING/FIZZING/GLUGGING (being drunk)
  • GHOSTLY MOAN/WHISPER/CHAIN RATTLING (cliché, use carefully)/COLD SPOT WHOOSH
  • RUNESTONE GLOWING HUM (ancient magic activating)
  • GRIFFIN SCREECH/WING BEATS (large avian predator)
  • FAIRY WING FLUTTER (tiny, fast, high-pitched)
  • ORC WARCRY/GROWL (deep, guttural, aggressive)
  • MAGICAL BARRIER SHIMMER/CRACKLE/FAILING WARBLE
  • TELEKINETIC HUM/STRAIN (object being moved by mind)
  • DIVINE CHOIR/AURA SOUND (heavenly presence)
  • DEMONIC GROWL/WHISPERS (evil presence)

Atmosphere/Ambience:

  • HOSPITAL AMBIENCE (beeps, PA announcements, quiet footsteps, gurney wheels)
  • BATTLEFIELD AMBIENCE (distant shots, shouts, explosions, vehicle rumble)
  • MARKETPLACE HUBBUB (voices, bartering, animal sounds, footsteps, music)
  • LIBRARY HUSH (page turns, coughs, chair scrapes, quiet footsteps)
  • UNDERWATER AMBIENCE (muffled sounds, breathing bubbles, sonar, distant whale song)
  • DEEP SPACE RUMBLE/SILENCE (stylistic choice - often a low hum or oppressive quiet)
  • FOREST AMBIENCE (birds, rustling leaves, wind, distant animals, insects)
  • CITY STREET AMBIENCE (traffic hum/horns, sirens, voices, construction distant)
  • FACTORY AMBIENCE (machinery hum/clanks/hisses, conveyor belts, warning buzzers)
  • CROWD MURMUR/ROAR (stadium, concert, protest - varies with emotion)
  • SWAMP AMBIENCE (insects, frogs croaking, water drips, strange bird calls, mud plops)
  • CAVERN AMBIENCE (drips, echoes, wind whistling through openings, perhaps creature sounds)
  • ABANDONED HOUSE AMBIENCE (creaks, wind, rattling window, distant sounds)

VII. SOUND QUALIFIERS & MODIFIERS

  • Quality: TINNY, BRASSY, REEDY, GUTTURAL, THROATY, BREATHY, HOLLOW, SOLID, CRISP, DULL, HARSH, SMOOTH, CLEAN, DISTORTED, GARBLED, WET, DRY, CRACKLING, SIZZLING, RESONATING, VIBRATING, SHARP, MUFFLED, VISCOUS, GRAINY, METALLIC, GLASSY, EARTHY, SYNTHETIC, ORGANIC
  • Timing/Rhythm: INTERMITTENT, SPORADIC, CONTINUOUS, RHYTHMIC, STACCATO (short, detached), LEGATO (smooth, connected), ACCELERATING, DECELERATING, SUDDEN, ABRUPT, GRADUAL, BUILDING, FADING, ECHOING, REVERBERATING, PULSATING, ERRATIC, SYNCOPATED, DELAYED
  • Intensity/Volume: FAINT, WHISPERING, SUBTLE, AUDIBLE, LOUD, DEAFENING, BOOMING, PIERCING, THUNDEROUS, SHRLL, MUTED
  • Emotional/Psychological: JARRING, STARTLING, SOOTHING, CALMING, UNNERVING, OMINOUS, MENACING, FRANTIC, INSISTENT, ANNOYING, NOSTALGIC, MELANCHOLIC, JOYFUL, COMEDIC, PATHETIC, AGGRESSIVE, TENSE, PEACEFUL, MYSTERIOUS, EERIE, URGENT
  • Perspective: DISTANT, CLOSE, NEARBY, OVERHEAD, UNDERFOOT, OFFSCREEN (O.S.), MUFFLED (through wall/door), UNDERWATER, FILTERED (phone/radio/mask), INSIDE (a container/vehicle/room), POINT-OF-VIEW (POV - e.g., hearing own heartbeat)

VIII. COMMON SOUND SEQUENCES

  • Lock Picking: SCRAPING METAL, TUMBLERS CLICKING (one by one, varying pitches), TENSION WRENCH CREAK, FINAL CLICK (louder, solid), BOLT SLIDING OPEN (heavy scrape/clunk).
  • Making Coffee (Drip Machine): WATER GURGLING (reservoir filling), FILTER PAPER RUSTLE, COFFEE SCOOPING (scrape/tap), MACHINE HISSING/DRIPPING (starts slow, becomes steady), FINAL SPUTTER (last drops), MUG CLINK (placing under spout), POURING GURGLE (into mug).
  • Car Arrival: DISTANT ENGINE HUM (growing louder, specific engine tone), TIRES ON GRAVEL/ASPHALT (crunch/rumble), ENGINE IDLING (lower pitch), ENGINE CUTS OFF (sudden quiet, maybe slight sputter), CAR DOOR OPENS (mechanism CLICK/CREAK, interior light clicks on), FOOTSTEPS (on ground), CAR DOOR CLOSES (SOLID THUD/SLAM, maybe lock beep).
  • Preparing Injection: VIAL TINKLE (glass on glass), NEEDLE CAP POP/TWIST, SYRINGE PLUNGER SQUISH/HISS (drawing liquid, air sound), TAP-TAP (fingernail on syringe removing bubbles), PLUNGER HISS/SQUISH (injecting), NEEDLE WITHDRAWAL (slight suction sound).
  • Starting a Campfire: MATCH STRIKE (scrape/flare), FSSS (match catching), KINDLING CATCHING (gentle HISS/CRACKLE), SMALL WOOD ADDED (CLUNK/RUSTLE), FIRE GROWING (louder CRACKLE/WHOOSH), LARGER LOGS ADDED (THUD), ESTABLISHED FIRE ROAR/CRACKLE.
  • Thunderstorm: DISTANT RUMBLE (low frequency), WIND PICKING UP (WHOOSH/WHISTLE through trees/buildings), FIRST RAINDROPS (SPATTER/TAPPING), CLOSER THUNDERCRACK (sharp, loud), HEAVY RAIN POUNDING/HISSING, GUSTS OF WIND, INTERMITTENT THUNDER.
  • Emergency Room Arrival: SIREN WAILING (approaching, peaks, abruptly cuts off), AMBULANCE DOORS BANG OPEN (metal echo), GURNEY RATTLE (on pavement/floor), SHOUTED ORDERS/MEDICAL JARGON, QUICK FOOTSTEPS, MEDICAL EQUIPMENT BEEPS/HISSES (heart monitor, oxygen), CURTAIN RINGS SWISHING SHUT.
  • Sword Fight: SWORD UNSHEATHING (SHIING), FOOTWORK (scrapes, thuds), SWORD SWISH/WHOOSH (missing), CLANG/CLASH (blades meeting), PARRY SCRAPE, GRUNTING/EFFORT BREATHS, BODY BLOW THUD/SLAP, FINAL BLOW (thwack/squelch/clang), BODY FALL THUMP, SWORD DROPPING CLATTER.