Void/Breaker hands you a hyper-moddable gun and tells you to massacre some architecture
I was all primed to ignore Void/Breaker forever based on it being pitched to me as a roguelite FPS in which you "escape an endless cycle" and "craft infinite weapon variants" in order to "forge deadly synergies". I joke, I joke. There is, of course, no way of ignoring the roguelike and/or roguelite genre in this, the year 2025. We are all caught in the endless cycle of roguelike or roguelite releases, doomed to forge synergy after synergy until whatever software our universe is secretly running on finally blue-screens. Bet it's Windows 7. Read more
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I was all primed to ignore Void/Breaker forever based on it being pitched to me as a roguelite FPS in which you "escape an endless cycle" and "craft infinite weapon variants" in order to "forge deadly synergies". I joke, I joke. There is, of course, no way of ignoring the roguelike and/or roguelite genre in this, the year 2025. We are all caught in the endless cycle of roguelike or roguelite releases, doomed to forge synergy after synergy until whatever software our universe is secretly running on finally blue-screens. Bet it's Windows 7.