Meet the Cast of Empyreal – How Your Choices Can Create A Powerful Ally or Sworn Enemy
The post Meet the Cast of Empyreal – How Your Choices Can Create A Powerful Ally or Sworn Enemy appeared first on Xbox Wire.

Summary
- Empyreal is available on Xbox Series X|S on May 8
- In Empyreal, character questlines and outcomes can differ wildly depending on your actions (or inaction).
- New Game+ is a big focus for Silent Games – discover what the team is doing to make it a standout experience.
This week, everyone at Silent Games is preparing for the launch of our debut game. It’s been a long time in development and it’s a little surreal knowing that players will finally start exploring the world we’ve created.
Empyreal is an Action RPG set in a brand-new universe. The game begins “in medias res” as you arrive on an uninhabited planet to assist an Expedition that is attempting to explore a colossal Monolith built by an unknown, ancient, lost civilisation. Many of the Expedition Members believe they have found something that will have profound ramifications for all of humanity, but without your help they will not be able to realize their ambition in uncovering its final secrets.
So far much of the information we’ve shared pre-release has somewhat focussed on the Gameplay Mechanics and RPG Systems (of which there are many!). But today we are sharing a brand new “Character Trailer” highlighting the cast of Empyreal exclusively here on Xbox Wire.
This new trailer hints at the relationships you might build and some of the possible pathways in which their stories can unfold, each one featuring multiple – and wildly different – endings.
When the original story and structure of Empyreal was being refined, we had a clear distinction between “Story Characters” and “Vendor NPCs”. The latter intended to merely provide the player with various gameplay functionalities.
In the game code and our internal documentation, these “Story Characters” were designated as “VINPCS” – Very Important Non-Player Characters. This designation meant that these characters had lengthy personal questlines, offering the player character missions to run in parallel to the main story quest.
As we continued building Empyreal, we understood just how important these individual questlines were to the player’s journey and to fleshing out the universe. So, we ultimately did away with this distinction and created bespoke questlines for every character in the game, essentially upgrading them all to that “VIP” status.
The characters you’ll meet all have their own official role in the game as well as their own idiosyncrasies. Some might ask you for help right away, some might be very unimpressed with you, and you will need to work very hard to earn their respect while others have altogether more murky and questionable ambitions which you will only learn if you gain their trust.
Each of these “Character Questlines” explores a different facet of the human condition, based on the ideals of the individual themselves, the challenges they have faced, and what they hope to ultimately achieve.
You’ll also find that these characters are more likely to open up to you should you find their favourite drink to share with them in the Mess Hall at night. There are eight alcohols to find, each one corresponding to a specific character with a fondness for that particular drink.
Character Questlines in Empyreal all feature multiple endings, with powerful unique abilities and mechanics to acquire if you manage to reach their conclusions. Depending on your actions (or inactions), the fates of these characters can be vastly different; one character may end up fighting by your side as a sworn ally but make different choices and that same character could ambush you and fight you to the death as a boss encounter!
These questlines a huge part of the game. It was very important to us to make every one of your many choices impactful. How each Quests ends very much depends on how you treat the Characters and your level of engagement with them. To have just the one outcome would mean your choices were just not very impactful. These Quests were also built to add more to the story. Bringing in the themes of each Questline allows the player the freedom to try different paths, depending on their own style, and to experience alternate outcomes in subsequent playthroughs if they wish.
To see them all, you’ll need to dive into Empyreal’s New Game+ mode. Rewards obtained from one ending to a Questline are kept in NG+ so it’s possible to collect all Rewards eventually.
NG+ has been a big focus for us at Silent Games, we wanted to ensure players have plenty to discover and experiment with during a second playthrough. You’ll be able toexperience all the quest endings you didn’t see during the first playthrough,as well as several features exclusive to NG+ which offer significant challenges, so you can really push your End Game Builds to the limit.
The narrative of Empyreal draws heavily from classical and existentialist philosophy, theology, and history and this is nowhere better reflected than in the character questlines. As you progress these quests and dig deeper into Empyreal’s themes and lore, perhaps you may even come across a little detail that piques your curiosity enough to look up its inspiration online and learn about the facts – or concepts – behind the ideas presented in the game.
We can’t wait for you to jump into the world of Empyreal and start meeting the characters and uncovering their stories. Empyreal launches on Xbox Series X|S on May 8.
Empyreal
Secret Mode
The post Meet the Cast of Empyreal – How Your Choices Can Create A Powerful Ally or Sworn Enemy appeared first on Xbox Wire.