I had a passionate crush on The Elder Scrolls IV: Oblivion. Could it still thrill me 19 years later?

When Bethesda surprise-released a remake last week, I revisited its world with my son to see if the magic was still thereFor a 10-day period the summer of 2006, in between handing in my resignation at my first job on a games magazine and returning to Scotland to start university, I did almost nothing except eat, sleep and play The Elder Scrolls IV: Oblivion on my Xbox 360. I hauled my TV from the living room of my small, unpleasantly warm flatshare into my bedroom so I could play uninterrupted; it was all I could think about. My character was a Khajiit thief, a kind of manky lion in black-leather armour with excellent pickpocketing skills. One afternoon, I decided to see whether I could steal every single object in the smallish town of Bravil, and got caught by the guards a couple of hours in. I did a runner, dropping a trail of random plates, cheese wheels and doublets in my wake, and the guards pursued me all the way to the other side of the map, where they finally got entangled with a bear who helpfully killed them for me.I bet a lot of you will have had a similar experience with a Bethesda game – if not Oblivion, then Skyrim or perhaps Fallout 3. There’s something intoxicating about these role-playing games, the way they lay out their worlds for you like a buffet, inviting you to gorge. Go where you like! Learn some weird spells and try them out on bandits! Nip into a cave to fight a necromancer and end up getting ambushed by vampires! Open-world games such as this are exhaustingly common now but Oblivion was the first one I ever played. Lately I’ve been devouring it all again, after Bethesda surprise-released a remake last Friday. Continue reading...

Apr 30, 2025 - 15:45
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I had a passionate crush on The Elder Scrolls IV: Oblivion. Could it still thrill me 19 years later?

When Bethesda surprise-released a remake last week, I revisited its world with my son to see if the magic was still there

For a 10-day period the summer of 2006, in between handing in my resignation at my first job on a games magazine and returning to Scotland to start university, I did almost nothing except eat, sleep and play The Elder Scrolls IV: Oblivion on my Xbox 360. I hauled my TV from the living room of my small, unpleasantly warm flatshare into my bedroom so I could play uninterrupted; it was all I could think about. My character was a Khajiit thief, a kind of manky lion in black-leather armour with excellent pickpocketing skills. One afternoon, I decided to see whether I could steal every single object in the smallish town of Bravil, and got caught by the guards a couple of hours in. I did a runner, dropping a trail of random plates, cheese wheels and doublets in my wake, and the guards pursued me all the way to the other side of the map, where they finally got entangled with a bear who helpfully killed them for me.

I bet a lot of you will have had a similar experience with a Bethesda game – if not Oblivion, then Skyrim or perhaps Fallout 3. There’s something intoxicating about these role-playing games, the way they lay out their worlds for you like a buffet, inviting you to gorge. Go where you like! Learn some weird spells and try them out on bandits! Nip into a cave to fight a necromancer and end up getting ambushed by vampires! Open-world games such as this are exhaustingly common now but Oblivion was the first one I ever played. Lately I’ve been devouring it all again, after Bethesda surprise-released a remake last Friday. Continue reading...