Hunt: Showdown Needs To Be Easier, But Not Easy, Dev Says
Hunt: Showdown takes the title of the game I enjoy the most despite being bad at it. Like most people probably do, at a certain point, I'll drop a game from my life if the losing streaks are piling up too much and it's not feeling fun anymore. I don't win much in the horror-western extraction shooter, but I still play it a lot anyway because I find it alluring in other ways; the audio design is as immersive and instructive as any game I know; the artwork, especially its character design, is diverse and captivating. It's a no-holds-barred PvPvE game that I often play, even when I've come to expect failure.As the game kicks off its latest event, Garden of the Witch, during its ongoing seventh-anniversary celebration, I recently caught up with a few folks from the Hunt: Showdown team at Crytek. This difficulty ramp was top of mind for me, but we touched on some other subjects too, like that aforementioned audio design being integral to the Hunt experience, and whether we might see Hunt: Showdown in other media, like movies or TV, someday. (Hint: It seems likely.)You can find our full chat below, including thoughts on how the team hopes to make Hunt's learning curve a bit more manageable without losing its signature ruthlessness.Continue Reading at GameSpot

Hunt: Showdown takes the title of the game I enjoy the most despite being bad at it. Like most people probably do, at a certain point, I'll drop a game from my life if the losing streaks are piling up too much and it's not feeling fun anymore. I don't win much in the horror-western extraction shooter, but I still play it a lot anyway because I find it alluring in other ways; the audio design is as immersive and instructive as any game I know; the artwork, especially its character design, is diverse and captivating. It's a no-holds-barred PvPvE game that I often play, even when I've come to expect failure.
As the game kicks off its latest event, Garden of the Witch, during its ongoing seventh-anniversary celebration, I recently caught up with a few folks from the Hunt: Showdown team at Crytek. This difficulty ramp was top of mind for me, but we touched on some other subjects too, like that aforementioned audio design being integral to the Hunt experience, and whether we might see Hunt: Showdown in other media, like movies or TV, someday. (Hint: It seems likely.)
You can find our full chat below, including thoughts on how the team hopes to make Hunt's learning curve a bit more manageable without losing its signature ruthlessness.Continue Reading at GameSpot