Show HN: Robot Unlock – an open-ended programming game/zachlike

Hello,In 2010 I made an open-ended programming game based on Befunge and Brainf*k. I was young and didn't know what I was doing - coding it in AutoIT of all things and using borderless windows for sprites. Nevertheless, it was a full game and some people actually played it, sharing solutions with each other. I took it as a sign that the game had some potential - I appreciated this very much at the time.It was zachlike at its core, except that it came out earlier than SpaceChem and the term hadn't been coined yet.Years passed, I worked in the game industry, had some fun, learned a few things and eventually burned out. Meanwhile, Zachtronics kept making games and managed to define a genre, proving that there indeed was a market for such games. I'm very happy about that.Now I want to have a shot at going indie and almost 15 years later I'm launching the sequel to my 2010 game. One of my playtesters has been at it for 26 hours so I know it can be a real nerd sniper. It's a game for the type of person who loves quirky languages and optimizing their programs under extreme constraints.I have been hanging out on HN for a long time and thought some in this community might like the game. I want to keep doing this and I will as long as I can afford it.Looking forward to your questions and feedback.https://store.steampowered.com/app/3318050/Robot_Unlock Comments URL: https://news.ycombinator.com/item?id=43859165 Points: 4 # Comments: 0

Mai 1, 2025 - 19:31
 0
Show HN: Robot Unlock – an open-ended programming game/zachlike

Hello,

In 2010 I made an open-ended programming game based on Befunge and Brainf*k. I was young and didn't know what I was doing - coding it in AutoIT of all things and using borderless windows for sprites. Nevertheless, it was a full game and some people actually played it, sharing solutions with each other. I took it as a sign that the game had some potential - I appreciated this very much at the time.

It was zachlike at its core, except that it came out earlier than SpaceChem and the term hadn't been coined yet.

Years passed, I worked in the game industry, had some fun, learned a few things and eventually burned out. Meanwhile, Zachtronics kept making games and managed to define a genre, proving that there indeed was a market for such games. I'm very happy about that.

Now I want to have a shot at going indie and almost 15 years later I'm launching the sequel to my 2010 game. One of my playtesters has been at it for 26 hours so I know it can be a real nerd sniper. It's a game for the type of person who loves quirky languages and optimizing their programs under extreme constraints.

I have been hanging out on HN for a long time and thought some in this community might like the game. I want to keep doing this and I will as long as I can afford it.

Looking forward to your questions and feedback.

https://store.steampowered.com/app/3318050/Robot_Unlock


Comments URL: https://news.ycombinator.com/item?id=43859165

Points: 4

# Comments: 0